copiedObjectsData = #()
Have you ever wanted to copy a complex stack of 30 modifiers (TurboSmooth, Bend, UVW Map, Edit Poly) from one object and paste it onto fifty others? Dragging and dropping modifiers one by one is insane.
-- Create object based on stored data local hasMesh = findItem (getPropNames objData) #mesh > 0 if hasMesh then ( local meshData = getProperty objData #mesh newObj = snapshot meshData ) else ( -- Create dummy helper if no geometry newObj = point name:(objName + "_copy") size:10 )
These scripts often do not move textures/bitmaps automatically. Ensure your project paths are set or textures are in a global library.
These are simple, lightweight scripts that usually come as two buttons: "Copy to File" and "Paste from File."
-- Copy Transform Script global copyTM = undefined
3ds Max Copy And: Paste Script !link!copiedObjectsData = #() Have you ever wanted to copy a complex stack of 30 modifiers (TurboSmooth, Bend, UVW Map, Edit Poly) from one object and paste it onto fifty others? Dragging and dropping modifiers one by one is insane. 3ds max copy and paste script -- Create object based on stored data local hasMesh = findItem (getPropNames objData) #mesh > 0 if hasMesh then ( local meshData = getProperty objData #mesh newObj = snapshot meshData ) else ( -- Create dummy helper if no geometry newObj = point name:(objName + "_copy") size:10 ) copiedObjectsData = #() Have you ever wanted to These scripts often do not move textures/bitmaps automatically. Ensure your project paths are set or textures are in a global library. Ensure your project paths are set or textures These are simple, lightweight scripts that usually come as two buttons: "Copy to File" and "Paste from File." -- Copy Transform Script global copyTM = undefined |