UE 5 uses World Partition. UE 4.27 technically supports both, but 4.26 relied entirely on .
: A dedicated window to author all components affecting atmospheric lighting (sky, clouds, and atmosphere) in a single interface. 👤 Character & Animation Improvements unreal engine 426 documentation exclusive
One of the most touted exclusive features in the 4.26 documentation is the transition of Hair and Fur UE 5 uses World Partition
: Introduced spline-based tools for creating oceans, lakes, and rivers. unreal engine 426 documentation exclusive