To execute this effectively, coaches often use the following cues: Active Feet
When a Character Body "reads" a collision, the logic typically follows this flow: Project Velocity : Calculate where the character to be next frame. Test Overlap
To execute this effectively, coaches often use the following cues: Active Feet
When a Character Body "reads" a collision, the logic typically follows this flow: Project Velocity : Calculate where the character to be next frame. Test Overlap Collision Cb Fighting Read
Здесь можно обсудить любую тему при этом оставаясь на форуме для 1Сников, который нужен для работы. Ymryn