: The game focused on a "skills" system where players could level up different attributes, moving it closer to a simulation RPG than a pure clicker. Customization
handles light that modern tech just can’t replicate. Slowing down the lifestyle, one frame at a time. Super Deepthroat 1.9
Unlike many flash games of its era that relied on pre-rendered video clips or simple animations, Super Deepthroat utilized a 2D vector-based skeleton system. This allowed for what was, at the time, a revolutionary level of dynamic animation. : The game focused on a "skills" system