Morph Target Animation New !!better!! • Safe

If the "long piece" is essentially a ribbon (like a cape or a flag), you can bypass storing vertex data entirely using .

For a long piece (e.g., a cat's tail), you do not want to store a morph target for every single frame of an animation. That would be memory prohibitive. morph target animation new

Simulating the bulging of a bicep or the stretching of skin during movement. Secondary Motion: If the "long piece" is essentially a ribbon

: A newer feature, setMorphAt() , allows you to set different morph target influences for individual instances within an InstancedMesh . For example, you can have a field of flowers where each flower is at a different stage of "blooming" using the same base asset. a cat's tail)