The next frontier is "total conversion" mods that turn Automation into a classic 1980s Japanese Keiretsu simulator or a modern EV startup simulator with battery chemistry research trees. If you think the game is good now, wait until the modding community finishes building a 1950-2025 full historical campaign with real events.
Community testing revealed something else: players loved constraints. So Mina created optional “regional rule packs.” European emission rules, South American import tariffs, or a Southeast Asian parts market all altered strategy. Suddenly, winning required reading markets as well as balance sheets. automation the car company tycoon game mods better
To truly make your builds "better," focus on these essential mod types found on the Steam Workshop: 1. Fixture & Lighting Mods The next frontier is "total conversion" mods that
In the base game, this would have been a simple "Fix it" click. But the mod added a layer of simulation depth that was terrifying. He had to manually adjust the stiffness of the engine mounts and reinforce the subframe. It was tedious, maddening, and exactly what he wanted. So Mina created optional “regional rule packs
: Since the game supports deep interior customisation, use 3D fixture mods to add specific gauges, window cranks, and race-kit parts. Essential Modding Tools & Resources
Elias was a purist. He loved the granular detail of the base game. He spent hours tweaking the air-fuel ratio on a 2.0-liter inline-four just to squeeze out an extra three horsepower. But he had hit a wall. The "Economy" segment was a beast that required quantity over quality, and the base game’s limitations were stifling his vision.