Source: Sanchez, M. A., et al. "VirtualBox 5.1 performance evaluation on Linux and Windows." Technical Report, Universidad de Granada (2016).
Due to its complexity, VirtuaRED v5.1 is typically distributed in dozens of compressed parts (often totaling over 100GB to 300GB once unpacked). It relies on the tool to inject these community-made files into the game engine in real-time, allowing for a non-destructive modification of the original game files.
"scene": "name": "DemoRoom", "entities": [ "id":"floor","mesh":"plane.gltf","material":"concrete","pose":[0,0,0], "id":"cube","mesh":"cube.gltf","material":"metal","pose":[0,1.2,-1],"interactable":true ], "lights": ["type":"env","intensity":0.8,"type":"spot","pose":[2,3,0],"intensity":1.2]
We take the "Red" in our name seriously—it stands for the red-thread connectivity that binds our nodes together. In v5.1, we have completely overhauled the Mesh Protocol.