To understand the fix, you must understand the wound. Unlike Anno 1404 (Dawn of Discovery), which had a direct IP-to-IP connection, Anno 1800 uses a hybrid system. Even when two computers sit three feet apart, the game historically forced traffic through the Ubisoft Connect relay servers.
"No more desync?" Elena asked, testing the waters by rapidly building three consecutive lumberjacks. anno 1800 lan multiplayer fixed
or specific desyncs, I can help you dig deeper. To narrow it down, let me know: Are you getting a specific error code (like LR40)? Are you using Mod Manager Does the crash happen at 30 minutes To understand the fix, you must understand the wound
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