Kilekos Star Wars Collection 30 Update 25 Fixed |work|

Eliminates "ghost" attacks where landed infantry transports would continue firing from landing zones after troops were evacuated. Visual & Asset Overhauls

Kileko promises a hotfix (25.1) within two weeks for these. kilekos star wars collection 30 update 25 fixed

Gameplay & AI

Sabe reverse-engineered the concept for Kileko’s spaghetti code. They created a “ghost asset”—a 1KB text file named bespin_air.placeholder . Then, they rewrote the memory allocator’s lookup table: kilekos star wars collection 30 update 25 fixed

Addresses the 4GB RAM limitation of the older engine by optimizing texture sizes, reducing "Fatal Error" crashes during large-scale galactic battles. kilekos star wars collection 30 update 25 fixed

Corrected a pathfinding error where astromechs would get stuck on door frames. How to Install the Fixed Version

The "fixed" iteration of this update focuses on resolving critical crashes and improving the integration of new assets: