: Create repeating or randomized skin patterns and textures.
For years, digital character artists have fought a battle against the "plastic look." Creating realistic skin—something that breathes, has pores, blemishes, and subsurface scattering—usually required expensive software like ZBrush or Substance Painter.
Traditionally, texturing a character in CC4 required exporting UV maps, baking in external apps, and re-importing textures. SkinGen changes the workflow entirely. It lives inside Character Creator 4 as a real-time, layer-based shader editor.