Ninja Ripper 2.0.9 Jun 2026

Upon activation (typically by pressing a hotkey, F10 being standard for version 2.0.9), the ripper intercepts the next frame or a specified set of frames. For each draw call, it copies the vertex and index buffers from GPU memory back to system RAM. Simultaneously, it extracts any bound textures from their compressed GPU formats (like DXT1, DXT5, BC7) into uncompressed or lossless formats (typically .dds or .png ). Finally, it writes this geometry and texture data to disk as a set of files.

How does it stack up against modern alternatives?