Better simulation of diffuse global illumination and ambient occlusion.
Simulates how light "bleeds" from one surface to another (e.g., a red wall casting a subtle red glow on a white floor). reshade rtgi 0361 full
Where before there was only "on" or "off," now there was a dance. The orange glow from a nearby wall torch didn't just stop at the floor; it bounced, bleeding warm amber onto the protagonist’s iron greaves and the damp moss of the dungeon floor. The Depth: Better simulation of diffuse global illumination and ambient
This version is a Screen Space Ray Tracing shader. Unlike hardware-accelerated ray tracing (RTX), which uses the entire 3D scene data, RTGI uses "screen space" information—meaning it only calculates lighting for objects currently visible on your screen. The orange glow from a nearby wall torch
Place these files into the same folder where ReShade installed ReShade.ini (usually the game’s root directory).
The "0361" in the phrase referred to a specific build of the ReShade RTGI software, a beta version that had been leaked online. This particular build was said to contain a previously unknown feature, codenamed "Erebus." Rumors swirled that Erebus was an AI-powered rendering engine that could generate entirely new, dynamic environments on the fly.
key (default) to open the ReShade overlay and check the box for 3. Configuration & Troubleshooting For the shader to "generate" light correctly, you must configure the depth buffer Tuning the RTGI ReShade shader, with settings explained