Even if a 500MB version existed (e.g., a "rip" version with all music, textures, and maps removed), the resulting product would likely be a bare-bones engine incapable of rendering a city. This contradicts the core objective of the software, rendering the compression exercise moot.
(depending on DLCs). Compressing 4,000MB down to 500MB (an 87% reduction) while keeping the game functional is technically unrealistic for modern game assets. Malware Risk
. A 500MB version would require a compression ratio of nearly
The official game was at least 5GB on Steam, and the sequel was even more CPU-intensive . But Leo was desperate. He didn’t have the bandwidth for 5GB, and his hardware was basically a calculator with a screen.