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Unlike the older 1.7.1 version, Ninja Ripper 2 is a paid tool available through the developer's Patreon . 🛠️ Basic Setup Guide
The transition from version 1.7 to 2.0 represented a significant technological leap. While the original version was largely restricted to older versions of DirectX, Ninja Ripper 2.0 supports a broad spectrum of modern APIs: Widespread Compatibility : It is suitable for games running on DirectX 7 through 12 Beyond the Camera ninja ripper 20
was a complete rewrite designed to address these shortcomings. Its key improvements include: Unlike the older 1
The old workflow was: .rip -> Noesis (a third-party viewer) -> .obj or .fbx . It was slow. Now, Ninja Ripper 2.0 exports directly to . You rip, you drag into Blender or Max, and the materials are (roughly) assigned. No intermediary software required. Its key improvements include: The old workflow was: