: Adjust gamma, hue, and saturation per plank.
: Beyond standard planks, you get Herringbone, Chevron, Basketweave, and Hexagon layouts. FloorGenerator Full 2.10 And MultiTexture 2.04 ...
MultiTexture’s layer stack let him combine base color, roughness, and a micro-normal detail without destroying the plank edges FloorGenerator had defined. He set a base albedo layer with a slightly desaturated warm tone, then used a second layer driven by the FloorGenerator mask to add darker edge wear along plank boundaries. For roughness, he painted a noise map at low opacity to simulate areas polished by foot traffic; MultiTexture’s blend modes preserved the underlying wood grain while adding subtle reflection variation. : Adjust gamma, hue, and saturation per plank
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